Conversaciones con los NPC’s, acción en shooter en primera persona, misiones de recadero, exploración, matar bichos enormes…. Y lo que tenemos no es ni más ni menos que un verdadero calco de lo que es un ‘Fallout’. Como lo fue ‘Fallout New Vegas’, también de Obsidian, pero, en este caso, fuera del paraguas de Bethesda. Se podría decir que es un ‘Fallout’ bastardo. Que toma como un punto de partida inequívoco a ‘Fallout’. ‘The Outer Worlds’ es un RPG de acción en primera persona. ![]() Me lo compré en formato físico en una ocasión que lo vi de oferta y ha permanecido en mi estantería, suficiente tiempo, enfriándose, hasta que por fin me he decidido a jugarlo. Como gran fan de la saga ‘Fallout’, y seguidor de Obsidian en cuanto me enteré de la salida de ‘The Outer Worlds’ lo tuve en el punto de mira. ![]() It provides the most enjoyable dose of escapism I have encountered this year.Como gran fan de la saga ‘Fallout’, y seguidor de Obsidian en cuanto me enteré de la salida de ‘The Outer Worlds’ lo tuve en el punto de mira. The Outer Worlds is vital proof that mid-sized indie teams can take on the big guns at their own game, and leave them looking a little foolish. It’s huge and sprawling, with enough content to keep you immersed for weeks or even months, but it is also something of a holy grail for action-RPGs: although there is a complicated set of systems, with vast amounts of gear, armour and weaponry to loot, it is never complicated to play. Its characters are so well-written that it’s easy to become emotionally involved with them, and the game plays on that by confronting you with occasional dilemmas. Your overarching mission is to subvert the Board, which controls the various corporations and has clearly been running Halcyon into the ground, before reanimating the settlers on the Hope in the expectation that they will run Halcyon in a less venal, money-grabbing and authoritarian manner.Īpart from the fabulous art and attention to detail in the myriad compelling missions (even the quests that stray into fetch-and-carry territory prove fun), what really marks out The Outer Worlds as a special experience is the way in which, right from the start, it somehow feels cosy, inviting and, despite its stylised air, curiously plausible. All the planets, meanwhile, have a problem with aggressive outlaws and dangerous wildlife. As you progress, you accumulate a band of assistants whose equipment and fighting styles you can influence, each of whom has some drama going on in which you can get involved, triggering stories that feel like mini-soap operas.Įach of the planets in Halcyon is run by a different corporation – one churning out canned food, for example, and another meds – and you begin to encounter groups who have escaped the corporate yoke. ![]() It’s not all just about shooting: you can employ stealth, often have to partake in mild puzzle-solving, and dialogue with other characters emerges as a key element. ![]() Although its shooting engine – which provides an assortment of ever more exotic weaponry and features a time-slowing mechanic – does feel like Fallout, albeit simplified and honed, it is augmented by modding, skill and perk systems that avoid the baffling arcaneness that can afflict similarly ambitious RPGs. What ensues is a delightful sci-fi romp with razor-sharp writing, lashings of humour and immaculately observed characters that put most game franchises to shame. Star wars … the combat system in The Outer Worlds is well-honed.
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